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Drawing

Walls, doors and windows, storeys, roofs, stairs, terraces and the site.

How to add doors and windows

Press D for a door or N for a window, then click the wall. A door takes a second click to set which way it swings.

How to add a second storey

Open the floors menu in the top bar and choose "Empty floor" or "Duplicate current walls". The new storey stacks on top and opens straight away.

How to add a basement

Open the floors menu in the top bar and choose "Empty floor below". It is added under the bottom floor at a negative level, and the 3D view digs an excavation for it.

Adding stairs — straight, L-shaped and U-shaped

Press S, pick a shape, click to place. A U (switchback) can turn on a landing or on winder treads, and the flight width, length and number of steps are set in the panel.

Drawing a roof — gable, hip, mansard and the rest

Press H, pick one of nine roof forms, drag a rectangle over the building. Pitch, overhang and the wall plate height are edited afterwards, and overlapping roofs merge into one form.

Flat ceilings and rooms open to the roof

Press L and draw a zone around the rooms that get a flat ceiling. Anything you leave outside it stays open to the roof slope, which is how a vaulted living room sits beside flat-ceilinged bedrooms.

Terraces, decks and entrance steps

Press Y, click the corners of the deck, Enter to close. Corners snap to the wall faces, and the level, material, steps and railing are set afterwards in the panel.

Ground level, paving, fences and pools

The site around the building — the plinth that sets ground level, paved surfaces and lawn (P), fences with gates (J) and pools (B), all drawn to the same millimetre as the building.

Split levels — a sunken or raised floor inside one storey

Press U and draw the area whose floor sits at a different level. Steps and upstands are generated along the boundary, and the level tags are measured from project zero.

Placing furniture from the catalog

Press O for furnishing and C for structure, pick an item from the thumbnail picker, click to place. Items that habitually back onto a wall align themselves flush when dropped near one.

Checking clearances with a scale figure

Place a standing, seated or wheelchair figure from the People category to see how much room a person really has at a counter, a basin or in a passage. The wheelchair carries a dashed 1500 mm turning circle.

Drawing lines, arcs, rectangles, circles, triangles and crosses

Press K for the sketch tools — free lines, arcs, rectangles, circles, triangles and crosses with fills, for everything on a drawing that is not a wall. Combine them with union, subtract, intersect and exclude. They never affect rooms, m² or the plan check.

Tracing over a scanned plan or a photo

Drop the image onto the canvas, calibrate its scale against one known distance, then draw over it. Trace mode fades what you have drawn so the image still shows through.

Adding a north arrow to a plan

With nothing selected, use Add north arrow in the Site section of the properties panel. Drag its body to move it, the handle at its tip to rotate — and it prints on every sheet.

Elevations — how Gridsnap draws them

North, south, east and west elevations are generated from the plan, not drawn. Openings punch their own void and are drawn with real joinery, and heights can be dimensioned on the elevation itself.

The 3D view — render modes, hiding the roof and walking through

Three render modes (Simple, Clay, Shaded), a roof you can hide, floors up to the one you are on, and a first-person walkthrough that opens doors as you reach them.

Open the editor. Draw the first wall.

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